An AI pixel art generator for sprites, tilesets and animations
SpriteForge is an AI artist that draws straight onto the pixel grid, in your palette. No diffusion, no mixels, nothing to clean up. Sprites, animations and tilesets that actually tile, 8 to 64 px, all in one style so your whole game matches. 8 to 64 px, one style per project.
No card, no subscription. You own everything you make.
Ninety seconds: a snow tileset, withered trees and a yeti with three animations, all forged here, then one Claude Code prompt drops them into a live Unity game.
Watch it on YouTube, or download the snow level asset pack (free, use it in anything)
Same prompt, same 16 px tile, both repeated six by six. A diffusion tool draws a picture of stone and shrinks it: at 16 px there is no room for a picture, so you get noise, and the noise has no seams to line up. SpriteForge draws the stones on the grid and designs the edges together, so the pattern runs from one tile into the next. Turn on the grid and check.
A real two-terrain set from the studio – cobblestone floor over a purple void, one generation. Pick a brush and drag: the floor edges resolve live, using the same autotile engine the studio runs.
More on the tiling engine: the AI tileset generator page, and why AI tilesets don't tile.
One slime, three animations straight from our pipeline: a bounce, a spawn and an idle. Diffusion tools animate from a fixed set of pretrained templates – custom motion like this isn't available at low resolution.
Everything below came from a single SpriteForge project: one shared palette, one style setting, no hand-matching. A one-off generator gives you twelve sprites that don't match. A game needs a set that belongs together.
The project's palette, 21 colours. Every sprite and tile below is drawn with only these.
Fourteen sprites, each looping its own animation, playing live on this page. A sprite can carry several named animations: idle, walk, attack, whatever you describe.
A sprite sheet that exports engine-ready, with Unity slice JSON and Godot SpriteFrames.
Pick a terrain and drag across the map – the blending happens live, using the same autotile engine the studio runs. The hero patrols the path: paint a road to an item and he collects it, paint one into an enemy and he fights it. Every sprite here is from the pack above.
A game's worth of assets that match.
Seven steps, from an 8 px icon to a Unity or Godot import. Tap a step to expand.
The road behind the steps is composed live by the same autotile engine the studio runs, in the project palette.
Credit packs, no subscription. Pick what you'd make and each pack shows how far it goes. The exact price is always shown in the studio before you strike.
Need more? Name your amount from $100 and get +18% credits (Studio+, in the studio's top-up panel).
Credits are spent per generation at a fixed price shown before you strike – from about $0.15 for small drafts to around $3.50 for the largest premium sprites. Nothing is charged until you generate, failed generations are refunded automatically, and there's no recurring charge. Prices exclude VAT/sales tax, added at checkout by Polar, our merchant of record.
Anti-fraud note: brand-new accounts start with the $5 pack – the larger packs unlock right after your first purchase (or an hour after sign-up).
What developers ask before they try it.
Real pixel art. The model never produces a high-resolution image: it places each colour on a fixed integer grid, one cell at a time, from your palette. Nothing is shrunk, blurred or resampled, so there are no mixels and no off-palette colours to clean up. Zoom into anything on this page – it is all product output.
8 to 64 px. It is sharpest at 8 to 32 px, the range diffusion tools smear, and 64 px is supported and improving with refine passes. Above 64 px is not what this tool is for.
Yes. Everything you generate and export is yours, royalty-free, for commercial use, with no attribution required. SpriteForge claims no rights to your output. The Terms carry the full wording.
Credit packs from $5, no subscription. Every generation has a fixed price shown in the studio before you strike, from about $0.15 for small drafts to around $3.50 for the largest premium sprites. Failed generations are refunded automatically. Checkout is handled by Polar, our merchant of record, which adds VAT or sales tax where applicable.
You refine instead of restarting: every generation is editable in the studio, with grid-level touch-ups, palette swaps, AI edits and rerolls. Your first sprite and first tileset are free, so you can judge the quality before you spend anything.
Yes. Sprite sheets export with Unity slice JSON and Godot 4 SpriteFrames resources. Tilesets export as autotile-ready tile sheets. The video above shows a full set dropped into a live Unity game.
Yes. The same engine is available over a small REST API with account API keys, using the same credit pool. See the API docs.
Your first sprite and tileset are free. No card, no subscription.
Forge your first sprite + tileset, free